The Interactive Geometry Lab
A wall of math toys you can touch. Drag them, unfold them, slide them — every toy below runs right here in your browser, and each one lets you play a math idea until it clicks. No worksheets, no grades: just your hands and your curiosity.
Nine toys on the wall — each one has its own page now. Pick a card to open a toy on its own, or simply scroll down: all nine are playable right here on this page too.
Here for games instead? Build a personalised Math Adventure for your child, or flip cards together in the Memory Match Game.
1 · The Circle Trick
Cut a circle into slices and watch πr² build itself.
Open the tool →
2 · Mirror Lab
Drag the corners; the mirror twin copies every move.
Open the tool →
3 · Digital Huarong Dao
Slide the shuffled numbers back into order.
Open the tool →
4 · The Fraction Wall
Paint pieces and watch equal fractions line up.
Open the tool →
5 · Make 24
Four cards, one target: make exactly 24.
Open the tool →
6 · Why Are Wheels Round?
Roll a square wheel and watch its axle bounce.
Open the tool →
7 · The Geoboard
Stretch a rubber band; count pegs, get the area.
Open the tool →
8 · The Dog and the Rope
How much grass can a tied dog reach?
Open the tool →
9 · Cutting the Circle
Double the sides and squeeze your way to π.
Open the tool →
1 · The Circle Trick — where πr² comes from
Textbooks hand you the formula for the area of a circle and ask you to memorize it. Here you can see it instead: cut a circle into slices, unfold the slices into a strip, and watch the strip turn into a rectangle as the slices get thinner. The rectangle’s area is easy — and it is exactly the circle’s area.
Try it: first cut the circle into just 4 pieces and unfold — the strip is all wobbly. Now try 32 pieces. The more pieces you cut, the straighter the strip gets, until it is almost a perfect rectangle.
2 · Mirror Lab — symmetry you can drag
Butterflies, snowflakes and folded-paper cutouts all follow one rule: whatever sits on one side of the mirror line appears flipped on the other side, exactly as far away. Drag the orange dots and keep the blue twin honest — or switch to Free draw and invent a shape of your own.
In Free draw, click anywhere on the board to add a dot, drag dots to move them, and watch the mirror keep up. This is how butterfly wings, snowflakes and folded-paper cutouts work.
3 · Digital Huarong Dao — the sliding number puzzle
A beloved brain-teaser from China, named after the famous Three Kingdoms escape. One empty square, a board full of shuffled numbers, and one job: slide the tiles until the numbers run in order. Easy to learn, surprisingly hard to put down — and a real workout for planning-ahead muscles.
The classic sliding-numbers game — in China it is called Digital Huarong Dao, after the famous Three Kingdoms escape puzzle. Slide the tiles into the empty space until the numbers run 1, 2, 3 … in order, with the empty space last.
Played enough? Put it into practice: head to our free math worksheets for printable and on-screen practice, or try a story at reading comprehension practice. Everything on this site is free, with no sign-up and no ads in your way.
4 · The Fraction Wall — fractions you can see
Ten bars, each one a whole cut into a different number of equal pieces. Paint pieces with a click and watch the total grow — then line two rows up and you can see that 1/2, 2/4 and 3/6 are the same amount wearing different clothes.
The magic of the fraction wall: fractions that end at exactly the same place are worth the same amount — 1/2 = 2/4 = 3/6 = 5/10. They are called equivalent fractions, and this wall lets you spot them with your eyes instead of memorizing rules.
5 · Make 24 — the card game
Four cards land on the table. Your job: use each card exactly once, with + − × ÷ and brackets, and land on exactly 24. It is a favourite brain-game in Chinese classrooms — and every hand we deal is checked solvable before it reaches you.
This game (called "24 Points") is played in classrooms all over China. Fractions are allowed on the way — for example 8 ÷ (3 − 8 ÷ 3) = 24 — so do not give up if whole numbers alone do not work.
6 · Why Are Wheels Round?
Square wheels sound like a joke — until you watch one’s axle bounce. Roll both wheels and compare the trails their axles draw: one is a ruler-straight line, the other is a row of bumps. That trail is the whole secret of the round wheel.
Press Play and watch the two trails left by the axles: blue for the round wheel, orange for the square one. Which platform would you rather ride on?
Nothing here is faked: the square wheel really tips from corner to corner, and its axle height is computed from the true geometry of the tipping square on every single frame.
7 · The Geoboard — shapes on a nail board
A board, some nails and one rubber band. Stretch the band into any polygon you like, and this board does something remarkable: it finds the area twice, by two completely different methods — measuring with coordinates, and just counting pegs (Pick’s theorem) — and the answers always match.
A real geoboard is a board of nails and one rubber band — a classic primary-school tool in China for exploring shapes. The magic on this page is Pick's theorem: for any polygon whose corners sit on pegs, the area is hiding in two counts — the pegs inside the shape (I) and the pegs on its border (B). Area = I + B/2 − 1. We also measure the area a completely different way (the shoelace formula, which adds up the corners' coordinates) — and the two answers always agree. Try a slanted triangle: counting squares inside it is hard, but counting pegs is easy.
8 · The Dog and the Rope — how much grass can it reach?
A dog is tied to the corner of a square house. How much grass can it reach? It depends on the rope — and the moment the rope grows longer than one wall, the shape of the answer changes: the rope bends around the corners and two extra fans appear. This is a classic from the Chinese Grade 6 maths textbook.
This is one of the most famous problems in Chinese primary-school maths (it appears in the Grade 6 textbook, in the practice after the lesson on the area of a circle). The dog is tied to the corner of a square house. The house itself blocks one quarter of the circle, so with a short rope the dog sweeps a three-quarter fan. Drag the rope longer than one wall (L > 4 m) and watch what happens at the two corners: the rope bends around each corner and the leftover length sweeps out two extra quarter-circle fans on the far sides of the house. Past L = 8 m the fans would start to overlap each other, so the slider stops there.
9 · Cutting the Circle — Liu Hui’s road to π
How do you measure a circle with straight lines? You cheat: put a polygon inside it and keep doubling the sides. Around 263 CE the Chinese mathematician Liu Hui did this all the way to a 3,072-sided polygon and found π ≈ 3.1416. Here you can run his first five doublings yourself.
| Sides | One side | Perimeter | π ≈ | Misses π by |
|---|
The circle's radius is 1, so its true circumference is exactly 2π ≈ 6.2832. Half the polygon's perimeter is therefore an estimate of π — computed live from the geometry (side = 2·sin(180°/n)), never typed in.
Nearly 1,800 years ago the Chinese mathematician Liu Hui (around 263 CE) computed π exactly this way — "cutting the circle" (割圆术). He started from a hexagon and doubled the sides again and again, all the way to a 3,072-sided polygon, reaching π ≈ 3.1416 with nothing but a ruler, counting rods and patience. His rule: "The finer you cut, the less is lost; cut and cut again until it cannot be cut — then it coincides with the circle and nothing is lost." Every number in the table above is his method, recomputed in your browser.
✓ Last checked November 2, 2026 — we re-test this tool every week to make sure it still works.